Tom Clancy's Ghost Recon Advanced Warfighter 2 (GRAW 2) is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. It expands on the game play of Ghost Recon Advanced Warfighter and is the fourth installment in the popular Ghost Recon tactical shooter video game series, published by Ubisoft. The game takes place in 2014, just one year after the events of Ghost Recon Advanced Warfighter (GRAW), just south of the United States border, and deals with the conflict between a Mexican rebel group, Mexican loyalists, and the U.S. Army for a time span of 72 hours. A wide array of location types are included, featuring mountains, small towns, urban environments, and a large hydro-electric dam just north of the U.S.-Mexico border.
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The gameplay is similar to the first GRAW, although some, like Eternal Eyes, new features have been added to improve gameplay. One significant change is the addition of the improved cross-com system, a battlefield information interlink between all friendly units, that now allows a full screen view of what any unit is seeing. This makes the direction of friendly units much more accurate and effective. The squad A.I. is improved, with fewer problems occurring than in the last GRAW. Units will actively seek cover and descriptively call out targets (i.e. "behind the red car", or "under the green roof"). The PC version gameplay is vastly different from the console iterations, and plays out more similar to the original Tom Clancy's Ghost Recon (video game), requiring the use of advanced tactics and to some degree also micro-managing your team mates. Developed by GRIN Interactive, and built on their proprietary engine called "Diesel 2.0", only a few in-game assets such as voice-overs and Cross-Com and Narcom videos remain the same.
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