The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king is a real-time strategy computer game published by Electronic Arts, based upon the fantasy book The Lord of the Rings by J. R. R. Tolkien and the film trilogy based on the book, directed by Peter Jackson. First announced during The San Diego Comic-Con of 2006, The Rise of the Witch-king is the official expansion to The Lord of the Rings: The Battle for Middle-earth II, which was published by the same company and released in 2006, for Windows. The Rise of the Witch-king was shipped to stores in the United States on November 28, 2006 and was officially released on November 30 of 2006. The new Angmar faction, bringing the total of playable factions up to 7. New Angmar campaign, consisting of 8 missions telling the rise of the Witch-king of Angmar and the fall of the kingdom of Arnor; and an epilogue of how the Elves, led by Glorfindel and Elrond, and Gondorians, lead by Eärnur, destroyed the forces of Angmar and their commanding heroes driving the Witch-king out of the North. New units added to all six existing factions, as well as both new and improved buildings and heroes. Every faction except Angmar now has an elite hero unit (although Angmar has sorcerers, which play a similar role in terms of power). These units have a large amount of health and damage, but there are a small amount of them in each battalion and you can only build a limited number of these units at a time. These units only replenish their numbers in a healing structure. These units include: the Nazgûl (except the Witch-king, Morgomir or Khamûl, who are individual heroes) for Mordor, Deathbringers for Isengard, Fire Drakes for the Goblins, Noldor Warriors for the Elves, Knights of Dol Amroth for Men of the West, and Zealots for the Dwarves.
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Upgrades to the skirmish and multiplayer AI; such as summoning Ring Heroes. The War of the Ring mode is receiving a major overhaul. Some of the major improvements include army persistence from RTS mode to the World Map, the introduction of an economy to the World Map, and the introduction of siege weapons to the World Map. There are 14 new territories and battle maps for the player to fight over, as well as a whole new region to control (the Forodwaith). Four hero armies will be available per faction, and these can now move through two friendly territories in one turn. Two new historical scenarios for the War of the Ring mode, including the Fall of Arnor and the War of the Ring. A whole new Olog-hai troll class added to Create-a-Hero Mode. These Olog-hai troll class includes Great Troll, Snow Troll, and Hill Troll. (Troll has been removed from Servants of Sauron class and placed as Great Troll in the Olog-hai troll class). These trolls have a lower defence and health than the other heroes, but they take out more regular units of the enemy in 1 hit than the Trolls of The Lord of the Rings: The Battle for Middle-earth II. More customization options for Create-a-Hero. These include new weapons and armor. A brand new cost system for created heroes. A hero with no powers costs 500. The more powers you give your hero, the more he costs. Also a '"No Power" option has been added allowing power levels to be skipped, which lowers the cost of powers each level above the point they become available, and ultimately allowing fine-tuning for cost and efficiency. Color theme has been changed to blue (instead of green) and the borders are either ice or metal. The three tutorials have been removed, and the two original campaigns have been removed.
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