The Lord of the Rings: The Battle for Middle-earth Full Download

The Lord of the Rings: The Battle for Middle-earth is a real-time strategy (RTS) game for the PC developed by EALA. It was inspired and licensed from Peter Jackson's recent adaptations of the famous books by J. R. R. Tolkien and also features a number of the voice actors, includinThe Lord of the Rings: The Battle for Middle-earthg all the hobbits and wizards. It uses the Sage engine from Command & Conquer: Generals and was released on December 6, 2004. The sequel, The Lord of the Rings: The Battle for Middle-earth II, was released on March 2, 2006. While there have been numerous other games based on The Lord of the Rings by J. R. R. Tolkien and its film adaptations, Battle for Middle-earth is unique in the fact that the developers intended to bring the feel of a "living" Middle-earth to the PC through impressive graphics and special effects, as well as to push the genre beyond the RTS niche market by introducing a more intuitive system. Though lauded for its graphics, it did not make a major impact with critics. The game was still well-received by many, including Peter Jackson, and also Lord of the Rings and RTS fans (though also lambasted by other fans). It allows players to control units from 4 major "factions" of Middle-earth: Gondor, Rohan, Isengard, and Mordor, as well as members of the Fellowship. However, some people were disappointed by EA's promotional videos promoting the game as a Rome: Total War-style game, commanding thousands of troops at once, while the actual in game unit count and variety are actually quite low relative to other RTS titles. This game plays very similar to Command & Conquer: Generals even down to the power point system which allows players to earn special powers as you destroy more enemies. The powers that can be earned range from summoning elven allies, calling Eagles, all the way to bringing out the Army of the Dead or the Balrog.



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The game functions much like other RTS games; the player must manage an army taking control of economy and unit production. How BFME differs from other RTS titles is that buildings can only be built on set points, called plots; sites for building structures already exist and are scattered around the map. These range from settlements (1 resource collector), outposts (citadel, three building points), camps (citadel, 6 building points, small wall segments (Rohan and Gondor only) and 7 defensive build plots (Gondor camps have 4 defensive plots and a wall segment encompassing the entire camp), to a full fledged castle (citadel, 8 build plots (Rohan gets 7, Gondor gets 9) and about a dozen defensive plots). In line with the trend in recent RTS games, units train in battalions/hordes, except for powerful troops (e.g. Mordor trolls, Rohan Ents, Isengard berserkers) which are brought into play individually. Economy is managed generally by building farms (Good side) also Gondor can build blacksmiths to both upgrade troops and accumulate resources; slaughterhouses, lumber mills and furnaces (Evil side) on the predefined slots to gain resources. There are also upgrades and special powers to increase the speed of obtaining resources (Gondor can build a marketplace to receive money faster from its resource collectors, Isengard and Mordor can purchase abilities with their powerpoints). Each production building reduces the cost of either upgrades or the production of certain troops (Gondor blacksmith-cheaper upgrades; Gondor/Rohan farm-cheaper cavalry; Isengard/Mordor slaughterhouse-cheaper Isengard wargs, cheaper Mordor trolls and mûmakil; Isengard/Mordor Furnace-Cheaper upgrades and siege weapons; also note Gondor/Rohan statues reduce cost of Heroes, and Gondor/Rohan healing wells reduce cost of units).

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