Grand Theft Auto III (abbreviated as GTA III) is a sandbox-style action-adventure computer and video game developed by DMA Design (now Rockstar North), and published by Rockstar Games. It is the first 3D title in the Grand Theft Auto (GTA) series and the third original title overall. It was released in October 2001 for the PlayStation 2, May 2002 for Windows, and in November 2003 for the Xbox. The game is preceded by Grand Theft Auto 2 and succeeded by Grand Theft Auto: Vice City. GTA III is set in modern Liberty City, a fictional metropolitan city. The game follows a nameless criminal who was betrayed by his girlfriend in a bank heist, and is required to work his way up the crime ladder of the city before confronting her. GTA III is composed of elements from driving games and third-person shooters, and like its predecessors, implements sandbox-like gameplay, where the player is given the freedom to explore a large city, complete missions, commit criminal acts, or complete side missions.
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The game's concept and gameplay, coupled with the use of a three dimensional game engine for the first time in the series, contributed to Grand Theft Auto III's positive reception upon its release; it became 2001's top selling video game and is cited as a landmark in video games for its far-reaching influence within the industry. GTA III's success was a significant factor in the series' subsequent popularity; as of 2008, five GTA prequels set before events in GTA III have been released. GTA III's violent and sexual content has also been the source of moral panic and controversy. Grand Theft Auto III inherits and modifies much of the gameplay mechanics from its predecessors, Grand Theft Auto and Grand Theft Auto 2, combining elements of a third-person shooter and a driving game in a new 3D game engine. The idea of using a 3D game engine in such a genre however is not new; the first game to combine elements of action, shooting, and multiple-vehicle driving in a 3D package was Hunter (1991). The first developed by DMA Design was Body Harvest (1998), for the Nintendo 64. Publicly debuted in 1995 at Nintendo's SpaceWorld video game trade show, Body Harvest was revolutionary for its time, but despite above average reviews, the game sold poorly. GTA III takes the gameplay elements of Body Harvest and combines them with the GTA series' open-ended game design to create a level of freedom and detail that was unprecedented in 2001.
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