Chris Sawyer's Locomotion Full Download

Chris Sawyer's Locomotion Chris Sawyer's Locomotion is a computer game by an independent game developer Chris Sawyer. In his words, it is "the spiritual successor to Transport Tycoon". The game allows the player to use railroads, trams, trucking lines, buses, airplanes and ships to earn money in a transport company between the years 1900 to 2100. It contains over 40 pre-designed scenarios and a scenario editor, and can also be played in multiplayer mode with another human-controlled competitor. The game is played in an 2D isometric view like the other games by Chris Sawyer, particularly RollerCoaster Tycoon, which uses the engine that was originally developed for Transport Tycoon. The game was released in the U.S. on September 7, 2004 and a few days later in the rest of the world.


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Players may now set up bus passenger stops without having to demolish a block of land to make way for a proper bus station right in the town's road itself. However, players may not build bus Chris Sawyer's Locomotion stops at junctions or indeed, any other stations at all. Cargo receiving stations may only be built at the end of a road although there is now no need to destroy the existing road beforehand as the station must now straddle the road. The same principle also applies when building a passenger terminus. It is now acceptable to place a station adjacent to another of the same cargo type (e.g. 2 passenger terminus constructed side by side) and creating expansions to cover a wider catchment area. The longest possible length of a train station may now be sixteen blocks at the maximum. This can be used to maximise passengers within the catchment area. Since the stations are now longer, the trains may also be longer than those in the regular Transport Tycoon Deluxe. Stations of all kinds may also branch out to conform to the limit and may overlap each other, thereby creating various station tiers.

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