The Lord of the Rings: The Battle for Middle-earth II is a real-time strategy video game developed and published by Electronic Arts. It is based on the fantasy novel The Lord of the Rings by J. R. R. Tolkien and its live-action film trilogy adaptation. The game is the sequel to The Lord of the Rings: The Battle for Middle-earth, also published by Electronic Arts. The Windows version of the game was released on March 2, 2006 and the Xbox 360 version was released on July 5, 2006. Along with the standard edition, a Collector's Edition of the game was released, containing bonus material and a documentary featuring the game's development. The story for BFME2 is divided into a Good Campaign and an Evil Campaign. The Good Campaign focuses on Glorfindel, an Elf, who is alerted to a planned attack on the Elven sanctuary of Rivendell. With help from the Dwarves and other Good forces, the Elves attempt to eliminate Sauron and his army to restore peace in Middle-earth. In the Evil Campaign, Sauron sends the Mouth of Sauron and the Nazgûl to muster wild Goblins. With his army, Sauron moves forward with his plan to destroy all remaining Good forces in the North. BFME2 received generally favorable reviews from video game critics. Its integration of the Lord of the Rings universe into a real-time strategy game was praised, while criticism targeted the game's unbalanced multiplayer mode. BFME2 received numerous awards, including the Editors' Choice Award from IGN. At the end of March 2006, BFME2 reached 4th in a list of the month's best-selling PC games. A Windows expansion pack for the game was released on November 28, 2006, called The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king, which features a new faction known as Angmar, new units, and several gameplay improvements.
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Similar to The Lord of the Rings: The Battle for Middle-earth, the game requires that the player build a base with structures to produce units, gather resources, research upgrades, and provide defenses. Units are used to attack the enemy and defend the player's base, and matches are won when all enemy units and structures are destroyed. Unlike the first game, the player can build an unlimited number of structures on the map, allowing for more freedom in base building and unit production. To defend their base, players can build fortresses. Arrow and catapult towers can be constructed on building plots around a fortress to provide defensive support, and walls can be built adjacent to fortresses in any direction and length to provide basic protection. The game's HUD, called the Palantir, shows the player's hero units and their abilities, a mini-map, and objectives. Units are classified into one of several classes: infantry, ranged, pikemen, cavalry, or siege. Each unit class has unique strengths and weaknesses, emphasizing the importance of properly matching up units in battle to increase their effectiveness. A unit consists of ten to forty soldiers, except for hero units and larger units such as Ents and giants. Hero units are unique in that only one of each can be created; they may consist of characters from the novel, such as Aragorn, Legolas, Gimli, Saruman, Nazgûl, and Shelob, or they can be created via the game's Hero Creator. If the player kills Gollum, a non-player character, they are rewarded with the One Ring. The item can be used to summon one of two ring heroes, Galadriel and Sauron, depending on the player's faction. Ring heroes have extremely strong armor, placing them among the game's most powerful units.
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