Silent Hill 3 is the third installment in the Silent Hill survival horror series. It is a direct sequel to the first Silent Hill game, staged seventeen years after the game's events. This entry is centered on a teenage girl named Heather who is drawn into Silent Hill's bizarre reality after a terrifying experience one afternoon at a shopping mall. She ultimately discovers she is a part of the plans of the town's cult, and becomes caught in a conflict within the cult itself. The game was released in mid-2003 for the Sony PlayStation 2 and was ported to the PC later that year. It was mostly well-received by critics, especially in its presentation, including the environments, graphics and audio, as well as the overall horror elements and themes that are continued from past installments.
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Gameplay in Silent Hill 3 resembles closely that of its two predecessors, the three main gameplay elements being combat, exploration, and puzzle solving. Combat, as exploration, takes place in third-person view, with the player able to equip weapons found throughout the game. Heather may also block and perform side-step maneuvers to avoid enemies. Weapons that can be acquired include a shotgun, sub-machine gun, and even a katana. As a new addition to the items list, players can also acquire beef jerky at various points in the game, which can be laid down on the floor in order to distract various monsters, particularly the dog-like creatures. As a series staple, the flashlight and radio return, the latter of which crackles when monsters are in proximity, but which may be turned off if the player so chooses.
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