Showing posts with label Turn-Based Strategy Game. Show all posts
Showing posts with label Turn-Based Strategy Game. Show all posts

Fallout 2 Full Download

Fallout 2Fallout 2 is a computer role-playing game published by Interplay in 1998. The second game takes place in 2241, 80 years after the first Fallout. It tells the story of the original hero's descendant and his or her quest to save their primitive tribe from starvation by finding an ancient environmental restoration machine known as the "Garden of Eden Creation Kit", or GECK.Although featuring an almost completely new game world, stories, and adventures that are several times larger than its predecessor, the game mechanics from Fallout remain mostly unchanged, with the majority of changes to fix interface issues. At the end of the original Fallout, the hero Vault Dweller was exiled by the Vault Overseer for his prolonged exposure to the outside world. Unable to return home, the Vault Dweller with a group of willing companions traveled far north. Eventually they founded a tribal village called Arroyo (and lived there for the rest of their lives) in what is modern day Northern California. 80 years have passed since the original Fallout.


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In the time since the Vault Dweller's exile, a new government known as the New California Republic (abbreviated NCR) has begun to unify the southern towns and is spreading to the Fallout 2north. A mysterious new organization known as the Enclave has emerged with the most sophisticated technology in the wastes, even surpassing the Brotherhood of Steel. And a new drug, Jet, has become a cancer on many towns with a nearly 100% addiction rate, forcing many to rely on the town of New Reno to keep them supplied. During 2241, Arroyo suffered the worst drought on record. Faced with the calamity, the village elders asked the direct descendant of the Vault Dweller, referred to as the Chosen One, to perform the quest of retrieving a Garden of Eden Creation Kit (GECK) for Arroyo. The GECK is a device that can create thriving communities out of the post-apocalyptic wasteland.
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Fallout Full Download

Fallout Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios (though before the studio was named "Black Isle") and published by Interplay in 1997. The game has a post-apocalyptic setting in the late 22nd century, though its story and artwork are heavily influenced by the post-World War II nuclear paranoia of the 1950s. The game is sometimes considered to be an unofficial sequel to Wasteland, but it could not use that title as Electronic Arts held the rights to it, and, except for minor references, the games are set in separate universes. It was also intended to use Steve Jackson Games's GURPS system, but that deal fell through due to the excessive amounts of violence and gore included in the game, forcing Black Isle to change the already implemented GURPS system to the internally developed SPECIAL system. Critically acclaimed, the game inspired a number of sequels and spin-off games, known collectively as the Fallout series.


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Gameplay in Fallout consists of traveling around the game world, visiting locations and interacting with the local inhabitants, typically in real-time. Occasionally, inhabitants will be immersed in dilemmas which the player may choose to solve in order to acquire karma and experience points. Alternately, the playerFallout may choose to ignore requests for help, in which case he or she has the option of acting on behalf of an opposing faction, or purely in self-interest. Experience points may still be rewarded if the player acts for an opposing interest or in self-interest. Ultimately, players will encounter hostile opponents (if such encounters are not avoided using stealth or diplomacy), in which case they and the player will engage in combat.
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Heroes of Might and Magic: A Strategic Quest Full Download

Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for MS-DOS. A spin-off of New World Computing's Might and Magic series of computer role-plaHeroes of Might and Magic: A Strategic Questying games, the success of Heroes of Might and Magic led to a number of sequels. In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD. Heroes of Might and Magic takes place in a medieval fantasy world, filled with creatures frequently associated with myth and legend. These creatures make up the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called "heroes," provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact.



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Heroes of Might and Magic 2 + Expansion Full Download

Heroes of Might and Magic II is a turn-based strategy video game developed by New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Heroes of Might and Magic 2 + ExpansionGamer in May 1997. An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold. Heroes II introduced several new features that have since become standard for the series. First among them is the ability for heroes to gain special abilities. Each hero can possess up to eight different secondary skills out of fourteen available. Once gained, a skill can be developed from Basic to Advanced and Expert levels. For example, the Wisdom skill allows a hero to learn spells of level 3 and higher, while the Logistics skill increases the hero's movement ability over land. In Heroes I, heroes had a single fixed special ability according to their class. The magic system was changed in Heroes II. Heroes I had used a memorization system in which each spell could be cast a certain number of times before being exhausted. Heroes II uses a magic point system that allows the player to apportion spell use as needed, while the varying point cost of different spells maintains balance. Another major feature introduced in Heroes II is the ability to upgrade units, granting them improved statistics and, in some cases, important abilities. For example, upgrading Vampires to Vampire Lords enables them to absorb health and even to resurrect units.



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Heroes of Might and Magic 3 + Expansion Packs Full Download

Heroes of Might and Magic 3 + Expansion Packs Heroes of Might and Magic 3 + Expansion Packs Heroes of Might and Magic 3 + Expansion Packs











Heroes of Might and Magic III: The Restoration of Erathia (also known as Heroes III or HoMM3) is a turn-based strategy game developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999. An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, both later that year. It is the third installment of the Heroes of Might and Magic series. The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and serves as a prequel to Might and Magic VII: For Blood and Honor. The player can choose to play through six different campaigns telling the story, or play in a scenario against computer or human opponents. The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero will progress in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact. Heroes III spawned two expansion packs, Heroes of Might and Magic III: Armageddon's Blade and Heroes of Might and Magic III: Shadow of Death, as well as Heroes Chronicles, a series of short introductory games. A special version Heroes III Complete on 2 CDs that included the original game and both expansion packs was released in 2000.



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Heroes of Might and Magic 4: Winds of War (Expansion) Full Download

Heroes of Might and Magic IV: Winds of War is the second of two expansion packs for the turn-based strategy game Heroes of Might and Magic IV. It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 2003, and was the last Heroes of Might and Magic 4: Winds of War (Expansion)installment of the Heroes of Might and Magic series to be developed by New World Computing before the bankruptcy of the 3DO Company and the sale of the Might and Magic franchise to Ubisoft. Winds of War introduces three new creatures to the original Heroes of Might and Magic IV: the Catapult (Life-aligned), the Frenzied Gnasher (Might-aligned), and the MegaDragon (Chaos-aligned). It also includes six new campaigns, which collectively tell the story of the invasion of the kingdom of Channon by the leaders of its five neighboring kingdoms: To Rule the World features Spazz Maticus the Witch-King, ruler of the island nation of Orillos.Barbarian Hordes features Mongo the Barbarian, ruler of an expansionist horde of barbarian warriors.The Magnificent One features Mysterio the Magnificent, a battle mage who seeks to conquer Channon in order to learn the secret of immortality.Enough is Enough features Erutan Revol {nature lover spelled backwards} the Beastmaster, who seeks revenge against Channon's indiscriminate destruction of the region's forests.Death March features Baron Von Tarkin the Dark Lord, ruler of the land of Korresan, who seeks to conquer all of his neighboring kingdoms, starting with Channon.The final campaign, The Last Bastion, tells the story of the invasion of Channon itself, and allows the player to choose to play as any of the five heroes of the other campaigns.



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Heroes of Might and Magic 4: The Gathering Storm (Expansion) Full Download

Heroes of Might and Magic IV: The Gathering Storm is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic IV. It was developed by New World Computing and released by the 3DO Company in 2002. THeroes of Might and Magic 4: The Gathering Storm (Expansion)he first expansion CD for Heroes of Might and Magic IV offers six hero campaigns, more than 20 maps, 16 additional artifacts, four new creatures (Goblin Knight, Evil Sorceress, Gargantuan, and Dark Champion) with unique characteristics, and a multiplayer update. Each of the first five campaigns features a new specialty hero, including the dark priest Alita Eventide, archmage Bohb, wizard Kozuss, barbarian Dogwoggle, and bard Agraynel. All five join forces in the sixth, climactic campaign against the demented, evil wizard Hexis. The five individual hero campaigns include Another Bard's Tale (search for artifacts of wit and skill), The Masters of Magic (reunite five magical items), Opposites Attract (search for artifacts of chaos and order), A Matter of Life and Death (recover two powerful cult items), and Might Makes Right (find the fabled Armor of the Tiger). In the final campaign, The Gathering Storm, the heroes use their individual, hard-earned, skills, magic, attributes, and weapons in a confrontation with Hexis. Seven new adventure map locations include five conservatories (Chaos, Nature, Death, Life and Order) and two combat arenas (Coliseums of Might and Magic). Heroes of Might and Magic IV: The Gathering Storm features an upgraded editor, which allows full access to new heroes, adventure objects, artifacts and creatures. A new music soundtrack is also included. This expansion requires installation of the original Heroes of Might and Magic IV.



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Heroes of Might and Magic 4 Full Download

Heroes of Might and Magic 4Heroes of Might and Magic IV is a turn-based strategy game developed by New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. An Apple Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it was the last to be developed by New World Computing. Following the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor, the Barbarian King of Krewlod, in an attempt to claim and destroy the Sword of Frost. As foretold by a prophecy, when Armageddon's Blade and the Sword of Frost clash in battle, the result is a massive explosion (known as the Reckoning), which destroys the world of Colony. Many of the inhabitants of the planet, however, manage to escape through mysterious portals that appear during the Reckoning which lead them to another world, called Axeoth - also the setting for Might and Magic IX. Included among the refugees are many of the heroes of previous installments of the series, and many return to their old ways shortly after arriving on their new home.



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The story of Heroes of Might and Magic IV unfolds primarily through the game's six campaigns, each of which establishes how the major kingdoms of Axeoth were forged in the wake of the Reckoning and the arrival of the refugees on Axeoth. Each of the campaigns centers on a faction leader, and tells the story of how that leader came to prominence. Unlike Heroes of Might and Magic III, all of six campaigns are accessible from the beginning, and each unfolds as a stand-alone tale. In The True Blade, Lysander, a loyal knight formerly in the service of Queen Catherine Ironfist, rules over the nascent kingdom of Palaedra, inhabited mainly by refugees from the kingdoms of Erathia and Enroth. His command, however, is challenged by a usurper named Sir Worton, who claims to be the only surviving heir to the Gryphonheart dynasty. Many of Lysander's generals are drawn to Worton, forcing the lord to expose Worton as a fraud or lose control of his kingdom. At the start of Glory of Days Past, Waerjak, a barbarian chieftain, despairs over the changes that have come over the barbarian community. In the wake of Kilgor's death, his people have descended into interfactional strife, and are in danger of wiping themselves out. Intent on restoring the barbarian kingdom to its more peaceful state before Kilgor's ascension, Waerjak sets out to prove his strength and to subdue his rivals, guided by his mentor, Tarnum (the main character of the Heroes Chronicles series).

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Heroes of Might and Magic 5: Tribes of the East Full Download

Heroes of Might and Magic V: Tribes of the East is the second expansion pack to the turn-based strategy game Heroes of Might and Magic V and the first stand-alone expansion pack released for the fifth series. It was developed by Nival Interactive and was released by Ubisoft Entertainment on October 12, 20Heroes of Might and Magic 5: Tribes of the East07 in Europe and on October 25 in North America and Russia. The story begins after Griffin Empire raid that kidnaped severel Orcs which cause the character Quroq, an Orc chief, to conquer a renegade Haven city and begins to introduce worry upon the false Queen Isabel. The queen sends forth her most trusted servant, the corrupted Archbishop Alaric to ward off the Orc invasion. The actual events that happen between this and the next time we see the Orcs are unknown though Quroq is killed by Alaric at some point.
Meanwhile, the Necromancer Arantir is driven by his master Asha (who is the goddess of order) to fight against the demonic corruption in the Haven cities. He meets up with a novice Dark Knight named Ornella, introduced to him by Giovanni the vampire. With Ornella, now turned into a Necromancer, at his side, Arantir sets out towards the city of Flammschrein, the holy city which has been desecrated by the demon Orlando. After killing Orlando, Arantir visits the graves of Flammshrein where he frees a fragment of the true Queen Isabel's soul. Upon doing so, the succubus impostor who had been taking the place of the queen is revealed and she is forced to take over the city. Biara (the Succubus) uses the Heart of the Griffin, an artifact that sends demons to their hell, as a portal to the Haven city after having corrupted the Heart of the Griffin by means of a dark ritual. Arantir also meets with the Orcs and arranges an alliance via the Orc shaman Kujin after learning that Biara killed the heir to the Griffin Empire, Alexei.



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Tribes of The East feature many previous bugfixes and improvements to the gameplay itself, left undone since the release of Hammers of Fate. Also, new features have been added. The primary attention of the developers has been put on the following game content:
  • A new faction was added to the game: the Stronghold. Moreover, an additional upgrade was added to all dwellings, which acts as the alternate upgrades of Heroes IV. The player is, however, able to choose between the two upgrades whenever a type of concerned creatures is being hired.

  • Continuing the Hammers of Fate story, three full campaigns linking a single storyline are included. The first involves the Necropolis faction, featuring Arantir (the antagonist from Dark Messiah of Might and Magic). The second focuses on the new Stronghold faction, starring the Orcish leaders Gotai and Kujin. The final campaign is primarily focused around the Academy faction, involving the return of the Wizard Zehir from the base game, along with an alliance of other factions against the demonic Inferno armies. There is also a prologue campaign, consisting of a single mission, that introduces the Orcs.The combat interface features are redesigned to allow easier access to certain spells,
  • including Rune Magic and Might abilities. New spells have been added with the intent of rebalancing the combat and adding more content to the gameplay. The options for in-game and combat modes have a slight redesign for new settings, such as the creature's health change indicator and life bar span.
  • The map editor is redefined to support campaign creator and feasible to support the previous versions of game maps along with expanded terrain and texture creation possibilities. Model editor for the standalone product only can also be part of the game package upon release.
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Heroes of Might and Magic 5: Hammers of Fate Full Download

Heroes of Might and Magic 5: Hammers of Fate
Heroes of Might and Magic V: Hammers of Fate is the first expansion pack to the turn-based strategy game Heroes of Might and Magic V. Like the original game, it was developed by Nival Interactive, under the guidance of Ubisoft. It was released on November 7, 2006. The expansion pack featured numerous improvements over the base game. The most notable content included was the addition of the new Fortress faction, composed of Dwarves, with exclusive access to runic magic (which requires resources instead of mana for casting). Three new campaigns, continuing the original game's storyline, were added, along with a selection of standalone scenarios. Fourteen new artifacts, three new creatures and additional campaign heroes were included, as well as the long-anticipated map and campaign editor which was not present in the base game (though was added in a downloadable patch). Caravans (originally seen in Heroes of Might and Magic IV), simultaneous turns in the multiplayer mode and a random map generator were also supplied. Finally, the Renegades - a sub-faction composed of seven non-recruitable creature types - were added, featuring prominently in the storyline.



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The story continues some time after the story in Heroes of Might and Magic V. Queen Isabel has returned to her empire, but the people speak of a changed queen, not the same one that went to Sheogh. Fryeda, the daughter of Godric, is sent of to stop "rebels" as Queen Isabel calls them. Freyda is tasked to retrieve the young prince "Andrei", and is sent on a chase to the home of the Dwarves, Tor-Hrall. There, Laszlo, Freyda's ally attacks the Dwarves while Freyda is at council with them. However, because of Wulfstan's kind heart, Freyda is let free. From this point on, Freyda no longer fights for her queen. She learns that her father has been kidnapped and rallies the help of Duncan, who assist her in getting a vessel to safely transport her to the empire. The attack on Tor-Hrall leave the Dwarves slightly shaken. Wulfstan and his brother Rolf have opposing views, and thus Rolf allies himself with the Queen, while Wulfstan fights his own battles. As a result of this civil strife, Wulfstan ends up facing many Dwarves, however, plenty of those Dwarves tend to rally to his aid after realizing their own mistakes. As a result, Wulfstan's influence amongst the Dwarves grows. Eventually Wulfstan teams up with his friend Duncan and together they set a distraction to ensure the safety of Freyda's voyage. The city of Tor-Hrall is now recaptured in the name of Wulfstan. Soon after that, Laszlo is killed.

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Heroes of Might and Magic 5 Full Download

Heroes of Might and Magic 5Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic turn-based strategy video game series. It was developed by Nival Interactive, under the guidance of franchise-owner Ubisoft. It was released in Europe on May 16 and the United States and Canada on May 24, 2006.

Features

  • The game is rendered fully in 3D, unlike previous installments.
  • A new skill/spell system is used.
  • There are six town types: Haven, Inferno, Necropolis, Academy, Dungeon and Sylvan, with two more added in expansions: Fortress and Stronghold.
  • Players can see their opponents' tracks on the ground. They get deeper and last longer with the size of the army. Each faction has its own distinctive 'trail'.
  • Multiplayer has a "fast mode" option, where it is possible to set a time limit on the turns so the pace will be faster.
  • There are three skill levels: Normal, Hard and Heroic. An Easy setting was added with patch 1.1 after concerns that the Normal mode was too hard for casual gamers.
  • The set of resources are the same as previous Heroes games, the fog of war acts like HoMM III, as does the retaliation. However, some creatures have the ability of ranged retaliation.
  • There are four magic schools: Light, Dark, Destructive and Summoning Magic. (As well as four 'Adventure Map' spells)
  • Creatures are upgradeable from a 'Rank I' to a 'Rank II' state, as per HoMM III.
  • Creature generation in town structures is on a weekly basis, like in HoMM III.
  • The game's music is composed by Rob King and Paul Romero.
  • The battlefield is divided into squares instead of hexagons, like in the fourth game and unlike all the previous ones. However, the scale of the squares is much closer to that of the hexes in the previous games (1-2 squares per unit) than to that of the fourth game (which had very small squares).



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A hero can learn a new skill, upgrade an existing one, gain a new ability or create combos of multiple abilities upon gaining a new level or visiting special buildings on the adventure map. There are two sets of skills available to heroes: racial skills and regular skills. A hero can have up to five regular skills and always has the proper racial skill. Skills are divided into three levels: Basic, Advanced and Expert. Each skill is associated with three to five abilities, depending on the race of the hero. Each level of skill gives the hero a chance to learn one ability under the skill. That is, a hero with Basic level of a skill can learn one ability, Advanced level two, and Expert level three. An ability is not immediately learned when the hero increases the corresponding skill level. The racial skill that a hero learns is dependent on their native faction. All heroes from a faction learn the same racial skill and racial abilities. Each racial skill culminates in an 'ultimate ability' that can only be gained by learning a very specific set of regular skills and abilities. In addition to the three levels of skills that apply to regular skills, the racial skill can reach an ultimate level when a certain artifact is worn by the hero.

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