Quake II, released on December 9, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown.
The game is played in general FPS paradigms, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch. The game retained four of the original Quake's weapons (shotgun, super-shotgun, grenade-launcher and rocket launcher), although they were all completely redesigned and made to function in slightly different ways. The remainder of Quake's eight weapons (axe, nail-gun, super-nailgun, and Thunderbolt) are gone. Newly introduced weapons are the blaster, machine-gun, chain-gun, hyper-blaster, rail-gun and BFG10K. Some power-ups from Quake are still present, including quad damage.Quake II takes place in a science fiction environment. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to protect Earth from alien invasion by launching a counter-attack on the home planet of the hostile cybernetic Strogg civilization. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron.
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