Enemy Territory: Quake Wars Full Version Download

Enemy Territory: Quake Wars (ET:QW) is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II. Enemy Territory: Quake Wars
It is the second multiplayer-focused game in the Quake series (after Quake III Arena). Quake Wars features similar gameplay to Wolfenstein: Enemy Territory, but with the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much larger maps and the option of computer-controlled bots. Unlike the previous Enemy Territory game, Quake Wars is a commercial release rather than a free download. Quake Wars is a class-based, objective focused, team-oriented game. Teams are based on Human (GDF) and alien (Strogg) technology. While the teams are asymmetrical both sides have the same basic weapons and tools to complete objectives. Unlike other team-based online games (such as the Battlefield series) the game play is much more focused on one or two main objectives at once vs spread all over the combat area. This allows for much more focused and intense combat situations, similar to the original Unreal Tournament assault mode. Each player class from each side normally has new objectives show up during game play, many times based around the specific capabilities of your classEnemy Territory: Quake Wars. The game also has the capability to group players into fireteams for greater coordinated strategy. These fireteams can be user created or game generated depending on the mission selected by the player. The game has an experience points (XP) rewards system in place. It rewards every player some points depending on the mission completed. This accumulated XP later leads to unlocks which may vary from availability of new equipment/weapons to abilities like faster movement or more accurate weapons. These rewards are reset to zero after the completion of every campaign, which consists of three unique maps, all with a common locale/region.



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