Battlefield 2 is a computer game by the Swedish developer Digital Illusions in which players fight in a modern battlefield using modern weapon systems. Battlefield 2 is a first-person shooter with some strategy and RPG elements.
Battlefield 2 was developed by Digital Illusions CE (DICE) with a custom game engine. During development, Trauma Studios contributed to the development of the game after it was acquired by Digital Illusions CE. BF2 is published by Electronic Arts as the third full game of the Battlefield series, released in late June 2005.[2] The first two installments were Battlefield 1942 and Battlefield Vietnam. BF2 includes a single-player mode with three difficulty levels and multiplayer mode via the Internet or a LAN. Both player modes use the same maps and use Battlefield's conquest game mode. Single-player mode allows 16 computer controlled players, while Internet mode allows up to 64 players. Players can choose to play 3 factions: United States Marine Corps (USMC), People's Liberation Army (PLA), and the fictional "Middle East Coalition" (MEC). Additional factions are playable through the expansion packs. In Battlefield 2, players are divided into two opposing sides (which armies they represent is dependent upon the map). There are two key concepts in Battlefield 2: tickets and control points. Tickets represent an army's ability to reinforce their position on the battlefield; each team has only a limited supply of tickets, and each casualty on the battlefield reduces the number of available tickets. Control points represent key points on the map, and are represented by flags. Control points are Battlefield 2's spawn points, and one side possessing a significant majority of the control points puts pressure on the opposing side, resulting in a steady loss of tickets for the pressured side, regardless of casualties. A round ends when one team's tickets fall to zero, the round's timer ends, or if at any point a side holds no control points, and has no soldiers alive on the battlefield.
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