Age of Empires 2: The Age of Kings Full Download

Age of Empires II: The Age of Kings is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft. Released on September 30, 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. An expansion, The Conquerors, was released in 2000. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006.Age of Empires II: The Age of Kings
The Age of Kings focuses on building towns, gathering resources, creating armies, and destroying enemy units and buildings. Players conquer rival towns and empires as they advance their own civilization through four "Ages": the Dark Age, the Feudal Age, the Castle Age, and the Imperial Age, reminiscent of the Renaissance—a 1000 year timeframe. Progressing to a new Age unlocks new units, structures and technologies, but players must pay a sum of resources and construct certain buildings before advancing.

Players choose to play as one of 13 civilizations split into four architectural styles, West European, Central European, Middle Eastern, and Far Eastern, that determine building appearance in-game. The civilizations have varying strengths and weaknesses with regards to economics, technology, and battle, and each has access to a different, very powerful "Unique Unit". To add variety, each civilization has a set of soundbites in its native language that are uttered by units when selected and instructed to perform a task.Civilian units, called "villagers", are used to gather resources. These resources can be used to train units, construct buildings, and research technologies, among other things. The game offers four types of resources: food, wood, gold, and stone. Food is obtained by hunting animals, gathering berries, harvesting livestock, farming, and fishing. Wood is gathered by chopping down trees, gold is obtained from either gold mines or trade, and stone is collected from stone mines. Villagers require checkpoints, typically depository buildings, where they can store gathered resources. Each civilization can purchase upgrades that increase the rate of gathering these resources. Players who construct a special building, the market, may acquire or sell resources for gold. Market prices fluctuate with every transaction.




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