Diablo is a dark fantasy-themed action role-playing game developed by Blizzard North and released by Blizzard Entertainment on January 2, 1997. Set in the fictional Kingdom of Khanduras (located in the Diablo series fantasy world of Sanctuary), Diablo has the player take control of a lone hero as he or she battles to rid the world of the eponymous Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen dungeon levels to ultimately come face to face with Diablo and his demon minions.
Diablo is one of the most well-known examples of the action-RPG subgenre. Although players level up, choose character classes, and manage a variety of spells and equipment as in a typical RPG, all actions are done in real time, as in an action game. Diablo in many ways resembles roguelike games, the main differences being more realistic graphics and the fact the game is in real time, rather than turn-based. Diablo was influenced by Moria and Angband. The majority of commands in Diablo are executed by the mouse. Players click on an area of the screen to direct the character, and click on enemies to attack. However, learned spells can be assigned hot keys using the function keys on mouse-over, as well as several text exclamations (e.g. "Help me!") that could be edited in a configuration file. Diablo is highly replayable thanks to its randomly generated levels, with every map that the player encounters being unique compared to the last. This randomness extends to the monster population as well, though they are generated from a group appropriate for that level. In addition, in single player mode there are only three core quests as the rest of them are drawn from several pools, making it impossible to complete every quest in one playthrough of the game. Either way, only the last two quests are compulsory (although it is necessary to complete the voluntary missions to gain experience and items, and to learn more of the backstory). Given this arrangement, no two playthroughs of the game are ever exactly alike.
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