Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed (NFS) title from EA Black Box (created after the purchase of Black Box Games in Vancouver), and the first Need For Speed for the sixth generation of consoles. In 2003, the game was awarded Console Racing Game of the Year at the 6th Annual Interactive Achievement Awards.
Hot Pursuit 2 draws primarily from the gameplay and style of Need for Speed III: Hot Pursuit; its emphasis was on evading the police and over-the-top tracks featuring lengthy shortcuts. The game allows players to play as the police, where the goal is to arrest speeders. A variety of methods may be used to arrest a speeder, including ramming, calling for assistance (backup) by other police cars and utilizing spike strips to immobilize a speeding vehicle. The "Hot Pursuit" mode is less realistic than preceding versions of NFS, as it is possible to arrest a speeder by lightly ramming them often enough. However, it is more realistic for the PS2. However, in timed races it is more effective to use less time-consuming, actual police tactics, such as spinning the offending driver. For the multiplayer mode of the PC version, players can host a game server for local area network (LAN) or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers. Hot Pursuit 2 is also the first in the series to lack an in-car view that was available in preceding Need for Speed titles. There is only a "driver's perspective" view available, without a visible dashboard. There is one race however on the Playstation 2 version, with a Ferrari, in which the player drives with this in-car view.
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