City Life 2008 [PC] Full Download

City Life 2008City Life is a real-time strategy game that lets the player create a modern city. It is the first modern city-building game to allow the player to work in full 3D environment. The game is by French developer Monte Cristo. It is published in France by Focus, in Germany and the UK by Deep Silver and in North America by CDV. It was released in May 2006. City Life allows players to zoom in and see every little bit of detail. The placement method allows buildings to be placed at an angle, as also seen in Sierra Games' Caesar IV. More recently, the game has been criticized for lack of many detailed elements, such as weather, disasters, and more "in depth" user control.


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City Life continues the very long tradition of city-building and construction and management games, that was originally started by Utopia from developer Don Daglow and Will Wright's SimCity series by allowing the player to customize their urban city's roads, buildings, finances, ordinances and much more. City Life utilizes a three dimensional game engine in displaying cities, and also includes the requirement to satisfy six different socioeconomic groups within the city, an essential part of gameplay. The six groups include the Elites, Suits, Radical Chics, Fringe, City Life 2008Blue collars and Have-Nots. In game, the six classes are depicted in a circle. Clockwise from the top are Elites, Suits, Blue Collars, Have-Nots, Fringes, and Radical Chics. Each class can tolerate the two adjacent to it, but is hostile towards the three across the circle. Further, the income generated by businesses focusing on each class is indicated by its height on the circle, Have-Nots generating the least and Elites generating the most. Lastly, the left side of the circle favors education while the right side favors safety (e.g. police and fire department coverage). The higher classes are of course more demanding. When a city is founded, only Fringes, Have-Nots, and Blue Collars will settle there. The Suits must be attracted by having good conditions for the Blue Collars, the Radical Chics are attracted by good conditions for the Fringes, and the Elites are attracted by good conditions for both the Suits and the Radical Chics. Due to the literal class warfare, if classes that dislike each other live near closely, they will start riots and make complaints. Much of the gameplay focuses on arranging your city so that this will not occur.

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